Starcraft 2 – How to use a mule and why to use a mule

Mules are one of the most important Terran units in Starcraft 2 and can be used for many important tasks to help you win games. With only 60 health, a repair time of 16.66, a hotkey of “E”, and much more, the Mule is one of the best units in the terran arsenal in my opinion.

With how much I use the Mule, and for those of you who don’t use it, I decided that maybe I’ll tell you a little about it. To get a Mule you need to craft an Orbital Command Center which costs 150 Solid Ore. An Orbital Command Center can have a maximum of 200 Energy, allowing you to summon up to 4 Mules! To call use the hokey “E”.

The mules are weak with their low 60 health points. Eventually, Mules will reach their limited battery supply, which is a timed life, and explode. They can be easily killed by melee units like Zerglings or ranged units like Stalkers. You must hide all the Mules that you have behind your army and keep them protected from all those Cheesers.

To call a mule you need at least 50 energy. They have two abilities, which are Repair, hotkey R, and Gather, hotkey G. Repair restores health to units and mechanical structures at the cost of resources, and Gather allows them to mine minerals for a period of time. short period of time while the battery supply is depleted. outside.

While harassing enemies with units like vikings or banshees, you can summon a mule or multiple mules and repair them if your harassing units are injured and need repair.

All of this is supporting evidence that has persuaded me to believe that Mules win games and should be used to win or play at high levels against better players. Now, in case any of you haven’t looked at the achievements, also if he can shoot down 30 Mules in one game, he can get an achievement to show that he knows how to mine some minerals!

This is an original report by Caleb Nelsen
To learn how to use the mule better as a unit and better than what I’ve taught you, check out this SC2 Strategy Guide

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