Badminton 3D CADCAM Recording Strategy Considered

The other day, I was having a conversation with myself about how to improve the game of badminton. You see, badminton today is played at extremely high speed and the players are so agile that it would be quite difficult to improve the game. Playing at that level requires top-level competitors to practice, and you must be in the best physical condition. We’re talking 6 to 8 hours a day of advanced play in this high-paced sport if you want to become a champion. That’s what it takes to be one of the best. What if we could develop a simulator virtual reality game to help players hone their skills?

Let me explain what I propose here. First, we take a room-size box or badminton court entrance sensors on all the walls that allow us to develop a virtual 3D grid inside the room using perhaps lasers. Next, two badminton players face off. They may play for weeks at a time and the computer records each shot as the fly passes through several virtual boxes at different angles. All this is recorded. Eventually, every three-dimensional space on that virtual grid will have passed through the fly, at all different angles. Now we have something that we can use to create a virtual reality simulator for future Olympic badminton players.

We can then take a single player playing against a virtual player on a screen. Every time the real player, who is in augmented reality, shoots on the virtual fly, which would be nothing more than a holographic light, depending on the speed of the racket and the trajectory, it would register in which part of the frontal grid of the screen that the fly would hit when entering the virtual world, while the real player would be watching and waiting for the return shot.

The light or fly would be sent back to the augmented player and the dynamics and characteristics of the hologram fly would be exactly those of a real one. This would keep the game authentic, real, so much so that the practice sim could take the place of a high-level opponent on the other side. Some will say that this is a lot of work and there is no return on investment. I completely disagree considering the number of players in Asia and how popular the sport really is.

We could sell thousands of simulators in the first six months, and all the mathematical, technological and holographic exploitation already exists. We have everything we need to make this happen. It will only take an entrepreneur with a vision to achieve it. In fact, I hope you will please consider all of this and think about it.

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